Stephen Philms and Dom Cole of Left Fielder Media Recognized for Contributions to Shrapnel
As Shrapnel makes a pivotal transition from development to live operations, heartfelt thanks are extended to the talented individuals and partners who have played a vital role in this groundbreaking project. Mark Long, former CEO and now advisory board member of Shrapnel, officially announced the studio’s leadership transition with Kenneth Rosman, a 30-year veteran of the video game industry who spent many years at Microsoft’s Xbox division working on games like Halo Wars and Sunset Overdrive, taking the helm as Studio Head.
Long expressed gratitude to the entire Shrapnel team and its collaborators, including Stephen Philms and Dom Cole of Left Fielder Media, who made invaluable creative contributions to the project. Their work helped shape Shrapnel’s distinct storytelling and immersive vision, which has set the foundation for the studio’s ongoing success.
LFM has developed key narrative elements that define the Shrapnel universe, including:
• Comics: Crafting rich, visually compelling stories that delve into the backstory of the Shrapnel world and its characters.
• Key Story Lore: Establishing the narrative framework that drives player engagement and immersion.
• Character Development: Designing memorable and dynamic characters that resonate with players and inspire fan communities.
• Live-Action Film: Producing high-quality cinematic content that bridges the gaming experience with real-world storytelling.
• Public Appearances: Representing Shrapnel at major events such as Comic-Con, DragonCon, and the Web3 Awards to connect directly with fans and industry leaders.
LFM’s Hassan Calloway of the Calloway Arms faction for the Shrapnel Universe.
The creative contributions of Left Fielder Media have been instrumental in building Shrapnel’s reputation as a leader in narrative-driven blockchain gaming. Their work has not only enhanced the player experience but has also helped establish Shrapnel’s presence in both the gaming and Web3 spaces.
Dom Cole, Mark Long & Stephen Philms on set in Los Angeles.
As Shrapnel prepares for this exciting new chapter, the studio remains committed to delivering a faster-paced, fluid extraction experience shaped by its vibrant player community. Long encapsulated the energy of this transition with a nod to Nina Simone: “It’s a new dawn, it’s a new day, it’s a new life for me, and I’m feeling good.”
Read The Full Article on the next phase of Shrapnel HERE
Looking Ahead to 2025
LFM is poised for a groundbreaking year in 2025, with plans to expand into more AAA gaming development, forge new partnerships with global infrastructure leaders, and introduce innovative projects and products that redefine storytelling and immersive experiences. With a focus on pushing boundaries in gaming and entertainment, LFM is set to continue its trajectory as a leading creative force in the industry.